PVZFusionTranslation/MelonLoader/Patches/GameObjects/AbyssMenu2_Patch.cs
2025-04-27 15:23:32 -04:00

124 lines
4.9 KiB
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using MelonLoader;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
using UnityEngine.TextCore.Text;
using UnityEngine.UI;
using static MelonLoader.MelonLogger;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
[HarmonyPatch(typeof(AbyssMenu2))]
public static class AbyssMenu2_Patch
{
private static void UpdateAbyss2Text(AbyssMenu2 __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
__instance.buffCountText.text = StringStore.TranslateText(__instance.buffCountText.text);
__instance.buffCountText.font = fontAsset;
__instance.money.text = StringStore.TranslateText(__instance.money.text);
__instance.money.font = fontAsset;
__instance.refreshText.text = StringStore.TranslateText(__instance.refreshText.text);
__instance.refreshText.font = fontAsset;
__instance.statistics.text = StringStore.TranslateText(__instance.statistics.text);
__instance.statistics.font = fontAsset;
Transform buffTextTransform = __instance.transform.FindChild("BuffText").transform;
if (buffTextTransform != null) StringStore.TranslateTextTransform(buffTextTransform);
Transform moneyTransform = __instance.transform.FindChild("Money").transform;
if (moneyTransform != null) StringStore.TranslateTextTransform(moneyTransform);
Transform buffCountTextTransform = __instance.transform.FindChild("BuffCountText").transform;
if (buffCountTextTransform != null) StringStore.TranslateTextTransform(buffCountTextTransform);
Transform refreshTextTransform = __instance.transform.FindChild("RefreshText").transform;
if (refreshTextTransform != null) StringStore.TranslateTextTransform(refreshTextTransform);
Transform optionsTransform = __instance.transform.FindChild("Options").transform;
foreach (AbyssBuffButton abyssBuffButton in optionsTransform.GetComponentsInChildren<AbyssBuffButton>())
{
foreach (TextMeshProUGUI textMesh in abyssBuffButton.GetComponentsInChildren<TextMeshProUGUI>())
{
textMesh.text = StringStore.TranslateText(textMesh.text);
}
}
}
public static GameObject ConvertToTextMeshProUGUI(GameObject originalText, Transform parent, string name)
{
GameObject newObj = new GameObject(name);
newObj.transform.position = originalText.transform.position;
newObj.AddComponent<CanvasRenderer>();
newObj.AddComponent<RectTransform>();
newObj.AddComponent<TextMeshProUGUI>();
newObj.transform.SetParent(parent);
newObj.transform.localScale = Vector3.one;
UnityEngine.Object.Destroy(originalText);
return newObj;
}
private static void ConvertButtonText(Transform original, string name)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
Transform transform = original.FindChild(name);
Transform textTransform = transform.FindChild("text");
string text = textTransform.GetComponent<Text>().text;
Color color = textTransform.GetComponent<Text>().color;
TextMeshProUGUI newGoBackText = ConvertToTextMeshProUGUI(textTransform.gameObject, transform, "text2").GetComponent<TextMeshProUGUI>();
newGoBackText.autoSizeTextContainer = true;
newGoBackText.text = StringStore.TranslateText(text, false);
newGoBackText.font = fontAsset;
newGoBackText.color = color;
}
[HarmonyPatch(nameof(AbyssMenu2.Start))]
[HarmonyPostfix]
private static void Start(AbyssMenu2 __instance)
{
UpdateAbyss2Text(__instance);
ConvertButtonText(__instance.transform, "Goback");
ConvertButtonText(__instance.transform, "Help");
ConvertButtonText(__instance.transform, "Bag");
}
[HarmonyPatch(nameof(AbyssMenu2.UpdateIcons))]
[HarmonyPostfix]
private static void UpdateIcons(AbyssMenu2 __instance)
{
UpdateAbyss2Text(__instance);
}
[HarmonyPatch(nameof(AbyssMenu2.UpdateBuff))]
[HarmonyPostfix]
private static void UpdateBuff(AbyssMenu2 __instance)
{
UpdateAbyss2Text(__instance);
}
[HarmonyPatch(nameof(AbyssMenu2.BuyBuff))]
[HarmonyPostfix]
private static void BuyBuff(AbyssMenu2 __instance)
{
UpdateAbyss2Text(__instance);
}
[HarmonyPatch(nameof(AbyssMenu2.ShowBag))]
[HarmonyPostfix]
private static void ShowBag(AbyssMenu2 __instance)
{
UpdateAbyss2Text(__instance);
}
}
}