PVZFusionTranslation/BepInEx/Patches/GameObjects/TreasureEquipmentMenu_Patch.cs
2025-09-28 18:22:43 +07:00

37 lines
1.2 KiB
C#

using HarmonyLib;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(TreasureEquipmentMenu))]
public static class TreasureEquipmentMenu_Patch
{
[HarmonyPatch(nameof(TreasureEquipmentMenu.Awake))]
[HarmonyPostfix]
private static void Awake(TreasureEquipmentMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
}
[HarmonyPatch(nameof(TreasureEquipmentMenu.UpdateCards))]
[HarmonyPostfix]
private static void UpdateCards(TreasureEquipmentMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
}
}
}