41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using HarmonyLib;
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using PvZ_Fusion_Translator__BepInEx_.AssetStore;
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using UnityEngine;
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namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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{
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[HarmonyPatch(typeof(BaseMenu))]
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public static class BaseMenu_Patch
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{
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[HarmonyPatch(nameof(BaseMenu.Awake))]
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[HarmonyPostfix]
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private static void Awake(BaseMenu __instance)
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{
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TranslateBaseMenu(__instance, "Level");
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TranslateBaseMenu(__instance, "Levels");
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TranslateBaseMenu(__instance, "CustomLevel");
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}
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public static void TranslateBaseMenu(BaseMenu __instance, string levelsName)
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{
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Transform levels = __instance.transform.Find(levelsName);
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if (levels != null)
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{
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List<Transform> children = levels.GetComponentsInChildren<Transform>(true).ToList();
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foreach (Transform child in children)
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{
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if (child.name == "Nextpage" || child.name == "LastPage" || child.name == "BackToIndex")
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{
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StringStore.TranslateTextTransform(child);
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}
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}
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StringStore.TranslateTextTransform(__instance.transform.Find("Goback"));
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StringStore.TranslateTextTransform(__instance.transform.Find("Switich"));
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}
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}
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}
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}
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