PVZFusionTranslation/MelonLoader/Patches/GameObjects/AbyssMenu_Patch.cs
SillyStar-Github 85dfdbb28b my code
2025-04-19 13:36:51 -04:00

41 lines
1.1 KiB
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using MelonLoader;
using PvZ_Fusion_Translator.AssetStore;
using Unity.VisualScripting;
using UnityEngine;
using static MelonLoader.MelonLogger;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
[HarmonyPatch(typeof(AbyssMenu))]
public static class AbyssMenu_Patch
{
[HarmonyPatch(nameof(AbyssMenu.Awake))]
[HarmonyPostfix]
private static void Awake(AbyssMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.levelInfo)
{
txt.text = StringStore.TranslateText(txt.text, false);
txt.font = fontAsset;
}
}
[HarmonyPatch(nameof(AbyssMenu.UpdateLevelInfo))]
[HarmonyPostfix]
private static void UpdateLevelInfo(AbyssMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.levelInfo)
{
}
}
}
}