PVZFusionTranslation/MelonLoader/Patches/BaseTextObjects/InGameText_Patch.cs
SillyStar-Github 835f75a38b 3.3.0 start
2026-01-17 22:05:39 -05:00

34 lines
No EOL
997 B
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using PvZ_Fusion_Translator.Patches.Managers;
using UnityEngine.TextCore.Text;
namespace PvZ_Fusion_Translator.Patches.BaseTextObjects
{
[HarmonyPatch(typeof(InGameText))]
public static class InGameText_Patch
{
[HarmonyPatch(nameof(InGameText.ShowText))]
public static void ShowText(InGameText __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.textMeshes)
{
string travelMatch = TravelMgr_Patch.MatchTravelBuff(txt.text);
if (travelMatch != "")
{
txt.text = travelMatch;
}
else
{
txt.text = StringStore.TranslateText(txt.text, true);
}
txt.font = fontAsset;
}
}
}
}