31 lines
No EOL
1.1 KiB
C#
31 lines
No EOL
1.1 KiB
C#
using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using System.Text.RegularExpressions;
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using UnityEngine;
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namespace PvZ_Fusion_Translator.Patches.Managers
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{
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[HarmonyPatch(typeof(CanvasUpUI))]
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public static class CanvasUpUI_Patch
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{
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[HarmonyPatch(nameof(CanvasUpUI.Start))]
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[HarmonyPostfix]
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public static void Start(CanvasUpUI __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach(TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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string originalKey = StringStore.translationString.FirstOrDefault(x => (x.Value == text.text || x.Value.Replace("\n", "") == text.text)).Key;
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text.text = (StringStore.translationString.ContainsKey(originalKey + "_MG")) ? StringStore.TranslateText(originalKey + "_MG") : StringStore.TranslateText(text.text);
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if(text.gameObject.name.Contains("LevelName"))
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{
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text.text = text.text.Replace("\n", " ");
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}
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text.font = fontAsset;
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}
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}
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}
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} |