PVZFusionTranslation/BepInEx/Patches/GameObjects/AbyssBagMenu_Patch.cs
2025-05-11 15:51:58 -04:00

54 lines
2 KiB
C#

using HarmonyLib;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
using UnityEngine.TextCore.Text;
using UnityEngine.UI;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(AbyssBagMenu))]
public static class AbyssBagMenu_Patch
{
public static GameObject ConvertToTextMeshProUGUI(GameObject originalText, Transform parent, string name)
{
GameObject newObj = new GameObject(name);
newObj.transform.position = originalText.transform.position;
newObj.AddComponent<CanvasRenderer>();
newObj.AddComponent<RectTransform>();
newObj.AddComponent<TextMeshProUGUI>();
newObj.transform.SetParent(parent);
newObj.transform.localScale = Vector3.one;
UnityEngine.Object.Destroy(originalText);
return newObj;
}
private static void ConvertButtonText(Transform original, string name)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
Transform transform = original.FindChild(name);
Transform textTransform = transform.FindChild("text");
string text = textTransform.GetComponent<Text>().text;
Color color = textTransform.GetComponent<Text>().color;
TextMeshProUGUI newGoBackText = ConvertToTextMeshProUGUI(textTransform.gameObject, transform, "text2").GetComponent<TextMeshProUGUI>();
newGoBackText.autoSizeTextContainer = true;
newGoBackText.text = StringStore.TranslateText(text, false);
newGoBackText.font = fontAsset;
newGoBackText.color = color;
}
[HarmonyPatch(nameof(AbyssBagMenu.Awake))]
[HarmonyPostfix]
private static void MoveFromBag(AbyssCheckInBag __instance)
{
AbyssMenu2.Instance.UpdateIcons();
ConvertButtonText(__instance.transform, "Goback");
}
}
}