95 lines
3.5 KiB
C#
95 lines
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Il2Cpp;
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using Il2CppRhythmGameEditor;
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using Il2CppRhythmGame;
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using HarmonyLib;
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using UnityEngine;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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namespace PvZ_Fusion_Translator.Patches.Modes.Super_Editor.RhythmGameEditor
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{
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[HarmonyPatch(typeof(RhythmGameChartEditorUI))]
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public static class RhythmGameChartEditorUI_Patch
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{
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[HarmonyPatch(nameof(RhythmGameChartEditorUI.Awake))]
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[HarmonyPostfix]
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public static void Awake(RhythmGameChartEditorUI __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach(TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.font = fontAsset;
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if (!Utils.CheckForUntranslatedText(txt.text)) continue;
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txt.text = StringStore.TranslateText(txt.text);
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}
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foreach(TextMeshProUGUI txt in __instance.dropdown.GetComponentsInChildren<TextMeshProUGUI>(true))
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{
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txt.text = StringStore.TranslateText(txt.text);
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}
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}
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[HarmonyPatch(nameof(RhythmGameChartEditorUI.Start))]
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[HarmonyPostfix]
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public static void Start(RhythmGameChartEditorUI __instance)
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{
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Awake(__instance);
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}
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[HarmonyPatch(nameof(RhythmGameChartEditorUI.InitializeSubSystems))]
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[HarmonyPostfix]
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public static void InitializeSubSystems(RhythmGameChartEditorUI __instance)
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{
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Awake(__instance);
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}
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[HarmonyPatch(nameof(RhythmGameChartEditorUI.Update))]
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[HarmonyPostfix]
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public static void Update(RhythmGameChartEditorUI __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach(TextMeshProUGUI txt in __instance.transform.Find("TopPanel").GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.font = fontAsset;
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txt.text = StringStore.TranslateText(txt.text);
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}
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foreach(TheButton btn in __instance.transform.GetComponentsInChildren<TheButton>())
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{
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foreach(TextMeshProUGUI txt in btn.GetComponentsInChildren<TextMeshProUGUI>())
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{
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if (!Utils.CheckForUntranslatedText(txt.text)) continue;
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txt.text = StringStore.TranslateText(txt.text);
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}
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}
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foreach(TextMeshProUGUI txt in __instance.dropdown.GetComponentsInChildren<TextMeshProUGUI>(true))
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{
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if (!Utils.CheckForUntranslatedText(txt.text)) continue;
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txt.text = Utils.RemoveSizeTags(StringStore.TranslateText(txt.text));
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}
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}
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[HarmonyPatch(nameof(RhythmGameChartEditorUI.UpdateUI))]
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[HarmonyPostfix]
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public static void UpdateUI(RhythmGameChartEditorUI __instance)
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{
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foreach(TextMeshProUGUI txt in __instance.dropdown.GetComponentsInChildren<TextMeshProUGUI>(true))
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{
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txt.text = StringStore.TranslateText(txt.text);
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}
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}
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[HarmonyPatch(nameof(RhythmGameChartEditorUI.UpdateSelectedNoteInfo))]
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[HarmonyPostfix]
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public static void UpdateSelectedNoteInfo(RhythmGameChartEditorUI __instance)
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{
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__instance.selectedNoteInfoText.text = StringStore.TranslateText(__instance.selectedNoteInfoText.text);
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}
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}
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}
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