27 lines
871 B
C#
27 lines
871 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using HarmonyLib;
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using Il2Cpp;
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using Il2CppGameLevel;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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namespace PvZ_Fusion_Translator.Patches.Modes.Super_Editor.GameLevel
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{
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[HarmonyPatch(typeof(LevelManager))]
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public static class LevelManager_Patch
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{
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[HarmonyPatch(nameof(LevelManager.SaveLevelData))]
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[HarmonyPrefix]
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public static void Pre_SaveLevelData(LevelManager __instance, ref SerializedLevelData serializedLevelData)
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{
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if(serializedLevelData.name == "未命名关卡")
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{
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serializedLevelData.name = StringStore.translationString.ContainsKey("LEVEL_UNNAMED") ? StringStore.TranslateText("LEVEL_UNNAMED") : "Unnamed";
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}
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}
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}
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}
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