PVZFusionTranslation/MelonLoader/Patches/Modes/Super Editor/CustomButton_enterGame_Patch.cs
2026-05-05 18:47:29 -04:00

215 lines
No EOL
8.1 KiB
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppGameLevel;
using Il2CppGameLevel.EventNodes;
using PvZ_Fusion_Translator.AssetStore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.Encodings.Web;
using System.Text.Json;
using System.Threading.Tasks;
using Unity.VisualScripting.FullSerializer;
using UnityEngine;
using UnityEngine.UIElements;
namespace PvZ_Fusion_Translator.Patches.Modes.Super_Editor
{
[HarmonyPatch(typeof(CustomButton_enterGame))]
public static class CustomButton_enterGame_Patch
{
[HarmonyPatch(nameof(CustomButton_enterGame.LoadOnlineLevelAsync))]
[HarmonyPostfix]
public static void LoadOnlineLevelAsync(CustomButton_enterGame __instance)
{
string dumpPath = Path.Combine(FileLoader.GetAssetDir(FileLoader.AssetType.Dumps), "custom_level_data.json");
Dictionary<string, TranslatedLevelData> dumpData = new Dictionary<string, TranslatedLevelData>();
if (!File.Exists(dumpPath))
{
File.WriteAllText(dumpPath, System.Text.Json.JsonSerializer.Serialize(dumpData, new JsonSerializerOptions
{
WriteIndented = true,
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
}));
}
dumpData = JsonSerializer.Deserialize<Dictionary<string, TranslatedLevelData>>(File.ReadAllText(dumpPath));
string dumpStringsPath = Path.Combine(FileLoader.GetAssetDir(FileLoader.AssetType.Dumps), "custom_level_strings.json");
Dictionary<string, string> dumpStringsData = new Dictionary<string, string>();
if (!File.Exists(dumpStringsPath))
{
File.WriteAllText(dumpStringsPath, System.Text.Json.JsonSerializer.Serialize(dumpStringsData, new JsonSerializerOptions
{
WriteIndented = true,
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
}));
}
dumpStringsData = JsonSerializer.Deserialize<Dictionary<string, string>>(File.ReadAllText(dumpStringsPath));
var level = __instance;
if(level.onlineLevelInfo != null)
{
string levelId = level.onlineLevelInfo.levelId;
if(levelId != null)
{
SerializedLevelData serializedLevel = level.serializedLevel;
if(CustomLevelMenu_Patch.translatedLevelData.ContainsKey(levelId))
{
TranslatedLevelData levelData = CustomLevelMenu_Patch.translatedLevelData[levelId];
level.levelName.text = levelData.name;
serializedLevel.name = levelData.name;
serializedLevel.boardConfig.startTip = levelData.startTip;
}
else
{
TranslatedLevelData dumpedLevelData = new TranslatedLevelData(level.onlineLevelInfo.levelName, serializedLevel.boardConfig.startTip);
dumpData.Add(levelId, dumpedLevelData);
}
/*level.levelData.SerializedLevelData
foreach()*/
}
}
else
{
level.levelName.text = StringStore.TranslateText(level.levelName.text);
}
File.WriteAllText(dumpPath, System.Text.Json.JsonSerializer.Serialize(dumpData, new JsonSerializerOptions
{
WriteIndented = true,
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
}));
File.WriteAllText(dumpStringsPath, System.Text.Json.JsonSerializer.Serialize(dumpStringsData, new JsonSerializerOptions
{
WriteIndented = true,
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
}));
}
}
/*[HarmonyPatch(typeof(LevelManager))]
public static class Test
{
[HarmonyPatch(nameof(LevelManager.SaveLevelData))]
[HarmonyPostfix]
public static void SaveLevelData(LevelManager __instance, ref SerializedLevelData serializedLevelData)
{
Log.LogDebug("hi 2");
string json = JsonUtility.ToJson(serializedLevelData);
ReferenceLevelData references = Newtonsoft.Json.JsonConvert.DeserializeObject<ReferenceLevelData>(json);
foreach(var reference in references.references.RefIds)
{
ReferenceLevelData.Data nodeData = reference.data;
string nodeType = nodeData.nodeType;
if(nodeType == "StringConcatNode")
{
Log.LogDebug(nodeData.value.ToString());
}
if(nodeType == "StringValueNode")
{
Log.LogDebug(nodeData.value.ToString());
}
}
}
}
public class ReferenceLevelData
{
public class Data
{
public string nodeId { get; set; }
public string nodeType { get; set; }
public Position position { get; set; }
public string nodeName { get; set; }
public string plant_PortName { get; set; }
public string column_PortName { get; set; }
public string row_PortName { get; set; }
public string plantType_PortName { get; set; }
public object value { get; set; }
public string value_PortName { get; set; }
public string plantTypeA_PortName { get; set; }
public string plantTypeB_PortName { get; set; }
public string equal_PortName { get; set; }
public string trigger_PortName { get; set; }
public string count_PortName { get; set; }
public string output_PortName { get; set; }
public string index_PortName { get; set; }
public string plants_PortName { get; set; }
public string plantList_PortName { get; set; }
public string loopBody_PortName { get; set; }
public string currentPlant_PortName { get; set; }
public string currentIndex_PortName { get; set; }
public string onCompleted_PortName { get; set; }
public string condition_PortName { get; set; }
public string then_PortName { get; set; }
public string else_PortName { get; set; }
public string a_PortName { get; set; }
public string b_PortName { get; set; }
public string result_PortName { get; set; }
public string shouldReset_PortName { get; set; }
public string onCount_PortName { get; set; }
public int? startValue { get; set; }
public string valueA_PortName { get; set; }
public string valueB_PortName { get; set; }
public string greater_PortName { get; set; }
public string less_PortName { get; set; }
public string displayText { get; set; }
public double? duration { get; set; }
public string text_PortName { get; set; }
public string duration_PortName { get; set; }
public string int_PortName { get; set; }
public string float_PortName { get; set; }
}
public class GodShootingConfig
{
public List<object> plants { get; set; }
}
public class Position
{
public double x { get; set; }
public double y { get; set; }
}
public class References
{
public int version { get; set; }
public List<RefId> RefIds { get; set; }
}
public class RefId
{
public int rid { get; set; }
public Type type { get; set; }
public Data data { get; set; }
}
public class Type
{
public string @class { get; set; }
public string ns { get; set; }
public string asm { get; set; }
}
public class ZombiesWithRow
{
public int zombieType { get; set; }
public int row { get; set; }
}
public EventNodeGraph eventNodeGraph { get; set; }
public References references { get; set; }
}*/
}