PVZFusionTranslation/Source/Patches/Modes/Abyss/AbyssMenu2_Patch.cs

88 lines
3.4 KiB
C#

#if false
using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine.UI;
namespace PvZ_Fusion_Translator.Patches.Modes.Abyss;
[HarmonyPatch(typeof(AbyssMenu2))]
public static class AbyssMenu2_Patch
{
private static void UpdateAbyss2Text(AbyssMenu2 __instance)
{
var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
__instance.buffCountText.text = StringStore.TranslateText(__instance.buffCountText.text);
__instance.buffCountText.font = fontAsset;
__instance.money.text = StringStore.TranslateText(__instance.money.text);
__instance.money.font = fontAsset;
__instance.refreshText.text = StringStore.TranslateText(__instance.refreshText.text);
__instance.refreshText.font = fontAsset;
__instance.statistics.text = StringStore.TranslateText(__instance.statistics.text);
__instance.statistics.font = fontAsset;
Transform buffTextTransform = __instance.transform.FindChild("BuffText").transform;
if (buffTextTransform != null)
StringStore.TranslateTextTransform(buffTextTransform);
Transform moneyTransform = __instance.transform.FindChild("Money").transform;
if (moneyTransform != null)
StringStore.TranslateTextTransform(moneyTransform);
Transform buffCountTextTransform = __instance.transform.FindChild("BuffCountText").transform;
if (buffCountTextTransform != null)
StringStore.TranslateTextTransform(buffCountTextTransform);
Transform refreshTextTransform = __instance.transform.FindChild("RefreshText").transform;
if (refreshTextTransform != null)
StringStore.TranslateTextTransform(refreshTextTransform);
Transform optionsTransform = __instance.transform.FindChild("Options").transform;
foreach (AbyssBuffButton abyssBuffButton in optionsTransform.GetComponentsInChildren<AbyssBuffButton>())
{
foreach (TextMeshProUGUI textMesh in abyssBuffButton.GetComponentsInChildren<TextMeshProUGUI>())
textMesh.text = StringStore.TranslateText(textMesh.text);
}
foreach (TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
text.text = StringStore.TranslateText(text.text);
text.font = fontAsset;
}
}
[HarmonyPatch(nameof(AbyssMenu2.Start)), HarmonyPostfix]
private static void Start(AbyssMenu2 __instance)
{
UpdateAbyss2Text(__instance);
Utils.ConvertButtonText(__instance.transform, "Help");
// custom bag text :D
__instance.transform.FindChild("Bag").FindChild("text").GetComponent<Text>().text += "_深渊";
Utils.ConvertButtonText(__instance.transform, "Bag");
}
[HarmonyPatch(nameof(AbyssMenu2.UpdateIcons)), HarmonyPostfix]
private static void UpdateIcons(AbyssMenu2 __instance) => UpdateAbyss2Text(__instance);
[HarmonyPatch(nameof(AbyssMenu2.UpdateBuff)), HarmonyPostfix]
private static void UpdateBuff(AbyssMenu2 __instance) => UpdateAbyss2Text(__instance);
[HarmonyPatch(nameof(AbyssMenu2.BuyBuff)), HarmonyPostfix]
private static void BuyBuff(AbyssMenu2 __instance) => UpdateAbyss2Text(__instance);
[HarmonyPatch(nameof(AbyssMenu2.ShowBag)), HarmonyPostfix]
private static void ShowBag(AbyssMenu2 __instance) => UpdateAbyss2Text(__instance);
}
#endif