18 lines
600 B
C#
18 lines
600 B
C#
using HarmonyLib;
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using PvZ_Fusion_Translator.AssetStore;
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namespace PvZ_Fusion_Translator.Patches.GameObjects;
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[HarmonyPatch(typeof(SpriteRenderer))]
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public static class SpriteRenderer_Patch
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{
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[HarmonyPatch(nameof(SpriteRenderer.InvokeSpriteChanged)), HarmonyPostfix]
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private static void InvokeSpriteChanged(SpriteRenderer __instance)
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{
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if (__instance.sprite == null)
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return;
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if (TextureStore.SpriteDict.ContainsKey(__instance.sprite.name) && __instance.drawMode != SpriteDrawMode.Sliced)
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__instance.drawMode = SpriteDrawMode.Sliced;
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}
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}
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