PVZFusionTranslation/Source/Patches/GameObjects/LevelResultMenu_Patch.cs

15 lines
530 B
C#

using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects;
[HarmonyPatch(typeof(LevelResultMenu))]
public static class LevelResultMenu_Patch
{
[HarmonyPatch(nameof(LevelResultMenu.Start)), HarmonyPatch(nameof(LevelResultMenu.ShowResult)), HarmonyPostfix]
public static void Awake(LevelResultMenu __instance)
{
foreach (var txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
txt.text = StringStore.TranslateText(txt.text);
}
}