PVZFusionTranslation/Source/Patches/GameObjects/ButtonObjects/PVPPotBtn_Patch.cs

41 lines
1.3 KiB
C#

#if false
using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects;
[HarmonyPatch(typeof(PVPPotBtn))] // ReSharper disable once InconsistentNaming
public class PVPPotBtn_Patch
{
[HarmonyPostfix]
[HarmonyPatch(nameof(PVPPotBtn.OnMouseUpAsButton))]
public static void OnMouseUpAsButton(PVPPotBtn __instance)
{
Transform sceneText = __instance.transform.FindChild("text");
if (sceneText != null)
{
var sceneTextTMP = sceneText.transform.GetComponent<TextMeshProUGUI>();
if (sceneTextTMP != null)
sceneTextTMP.text = StringStore.TranslateText(sceneTextTMP.text);
}
var sceneTextShadow = sceneText.transform.FindChild("text_1");
if (sceneTextShadow != null)
{
var sceneTextShadowTMP = sceneTextShadow.transform.GetComponent<TextMeshProUGUI>();
if (sceneTextShadowTMP != null)
sceneTextShadowTMP.text = StringStore.TranslateText(sceneTextShadowTMP.text);
}
if (!__instance.name.Equals("ChangeBg_3") && !__instance.name.Equals("ChangeBg_4"))
return;
__instance.gameObject.SetActive(false);
__instance.gameObject.SetActive(true);
}
}
#endif