PVZFusionTranslation/Source/Patches/GameObjects/ButtonObjects/InGameBtn_Patch.cs

35 lines
1.1 KiB
C#

using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects;
[HarmonyPatch(typeof(InGameBtn))]
public static class InGameBtn_Patch
{
[HarmonyPatch(nameof(InGameBtn.Start)), HarmonyPostfix]
private static void Start(InGameBtn __instance)
{
var sceneText = __instance.transform.FindChild("SceneText");
if (sceneText != null)
{
var sceneTextTMP = sceneText.transform.GetComponent<TextMeshProUGUI>();
if (sceneTextTMP != null)
StringStore.TranslateText(sceneTextTMP);
var sceneTextShadow = sceneText.transform.FindChild("SceneText");
if (sceneTextShadow != null)
{
var sceneTextShadowTMP = sceneTextShadow.transform.GetComponent<TextMeshProUGUI>();
if (sceneTextShadowTMP != null)
StringStore.TranslateText(sceneTextShadowTMP);
}
}
foreach (var text in __instance.transform.GetComponentsInChildren<TextMeshProUGUI>())
text.text = StringStore.TranslateText(text.text);
}
}