44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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using static MelonLoader.MelonLogger;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(GodShootingMenu))]
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public static class GodShootingMenu_Patch
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{
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[HarmonyPatch(nameof(GodShootingMenu.Start))]
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[HarmonyPostfix]
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private static void Start(GodShootingMenu __instance)
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{
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foreach(TextMeshProUGUI text in __instance.transform.Find("Background").GetComponentsInChildren<TextMeshProUGUI>())
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{
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text.autoSizeTextContainer = true;
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text.text = StringStore.TranslateText(text.text);
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}
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foreach(TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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text.text = StringStore.TranslateText(text.text);
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}
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}
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[HarmonyPatch(nameof(GodShootingMenu.ShowRoutes))]
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[HarmonyPostfix]
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private static void ShowRoutes(GodShootingMenu __instance)
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{
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foreach(var route in __instance.routes)
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{
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if (route.Value == null) continue;
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foreach(TextMeshProUGUI text in route.Value.GetComponentsInChildren<TextMeshProUGUI>())
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{
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text.text = StringStore.TranslateText(text.text);
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}
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}
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}
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}
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}
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