PVZFusionTranslation/MelonLoader/Patches/GameObjects/EveOptionWindow_Patch.cs

50 lines
1.7 KiB
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
using System.Text.RegularExpressions;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
[HarmonyPatch(typeof(EveOptionWindow))]
public static class EveOptionWindow_Patch
{
[HarmonyPatch(nameof(EveOptionWindow.SetType))]
[HarmonyPostfix]
private static void SetType(EveOptionWindow __instance)
{
TranslateEveOptionWindow(__instance);
}
[HarmonyPatch(nameof(EveOptionWindow.OnAnimOver))]
[HarmonyPostfix]
private static void OnAnimOver(EveOptionWindow __instance)
{
TranslateEveOptionWindow(__instance);
}
[HarmonyPatch(nameof(EveOptionWindow.SelectedByRow))]
[HarmonyPostfix]
private static void SelectedByRow(EveOptionWindow __instance)
{
TranslateEveOptionWindow(__instance);
}
public static void TranslateEveOptionWindow(EveOptionWindow __instance)
{
Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce");
TextMeshProUGUI introduceText = introduceTransform.GetComponent<TextMeshProUGUI>();
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
introduceText.text = StringStore.TranslateText(introduceText.text);
introduceText.font = fontAsset;
foreach (TextMeshProUGUI text in __instance.buttonText)
{
text.text = StringStore.TranslateText(text.text);
text.font = fontAsset;
}
}
}
}