37 lines
1.5 KiB
C#
37 lines
1.5 KiB
C#
using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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using System.Text.RegularExpressions;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(CrisisZombieWindow))]
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public static class CrisisZombieWindow_Patch
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{
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[HarmonyPatch(nameof(CrisisZombieWindow.Start))]
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[HarmonyPostfix]
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private static void Start(CrisisZombieWindow __instance)
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{
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Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce");
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TextMeshProUGUI introduceText = introduceTransform.GetComponent<TextMeshProUGUI>();
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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introduceText.text = StringStore.TranslateText(introduceText.text);
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introduceText.font = fontAsset;
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}
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[HarmonyPatch(nameof(CrisisZombieWindow.SetZombieType))]
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[HarmonyPostfix]
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private static void SetZombieType(CrisisZombieWindow __instance)
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{
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Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce");
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TextMeshProUGUI introduceText = introduceTransform.GetComponent<TextMeshProUGUI>();
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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introduceText.text = StringStore.TranslateText(introduceText.text);
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introduceText.font = fontAsset;
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}
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}
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}
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