PVZFusionTranslation/BepInEx/PvZ Fusion Translator [BepInEx].csproj
2025-11-26 23:22:49 -05:00

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<Reference Include="UnityEngine.SubstanceModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="WasmDisassembler">
<HintPath>$(GamePath)\BepInEx\core\WasmDisassembler.dll</HintPath>
</Reference>
<Reference Include="__Generated">
<HintPath>$(GamePath)\BepInEx\interop\__Generated.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GamePath)\BepInEx\interop\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="AudioImportLib.BepInEx">
<HintPath>$(GamePath)\BepInEx\plugins\AudioImportLib.BepInEx.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(GamePath)\BepInEx\core\Newtonsoft.Json.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="COPY &quot;$(TargetPath)&quot; &quot;$(GamePath)\BepInEx\plugins&quot;" />
<Exec Command="COPY &quot;$(TargetPath)&quot; &quot;$(GamePathMelon)\Translation Builds\&quot;" />
</Target>
</Project>