33 lines
No EOL
1,009 B
C#
33 lines
No EOL
1,009 B
C#
using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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namespace PvZ_Fusion_Translator.Patches.BaseTextObjects
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{
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[HarmonyPatch(typeof(InGameText))]
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public static class InGameText_Patch
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{
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[HarmonyPatch(nameof(InGameText.ShowText), new Type[] { typeof(string), typeof(float), typeof(bool) })]
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[HarmonyPrefix]
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private static void ShowText(InGameText __instance, ref string text) => text = StringStore.TranslateText(text, true);
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[HarmonyPatch(nameof(InGameText.ShowText), new Type[] { typeof(string), typeof(float), typeof(bool) })]
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[HarmonyPostfix]
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private static void ShowText(InGameText __instance)
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{
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#if MULTI_LANGUAGE
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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#else
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont();
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#endif
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foreach (TextMeshProUGUI txt in __instance.textMeshes)
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{
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txt.text = StringStore.TranslateText(txt.text, true);
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txt.font = fontAsset;
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}
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}
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}
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} |