35 lines
1,009 B
C#
35 lines
1,009 B
C#
using HarmonyLib;
|
|
using Il2Cpp;
|
|
using Il2CppTMPro;
|
|
using UnityEngine;
|
|
|
|
namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
|
|
{
|
|
[HarmonyPatch(typeof(InGameBtn))]
|
|
public static class InGameBtn_Patch
|
|
{
|
|
[HarmonyPatch(nameof(InGameBtn.Update))]
|
|
[HarmonyPostfix]
|
|
private static void Update(InGameBtn __instance)
|
|
{
|
|
Transform sceneText = __instance.transform.FindChild("SceneText");
|
|
if(sceneText != null)
|
|
{
|
|
TextMeshProUGUI sceneTextTMP = sceneText.transform.GetComponent<TextMeshProUGUI>();
|
|
if(sceneTextTMP != null)
|
|
{
|
|
sceneTextTMP = AssetStore.StringStore.TranslateText(sceneTextTMP);
|
|
}
|
|
Transform sceneTextShadow = sceneText.transform.FindChild("SceneText");
|
|
if(sceneTextShadow != null)
|
|
{
|
|
TextMeshProUGUI sceneTextShadowTMP = sceneTextShadow.transform.GetComponent<TextMeshProUGUI>();
|
|
if (sceneTextShadowTMP != null)
|
|
{
|
|
sceneTextShadowTMP = AssetStore.StringStore.TranslateText(sceneTextShadowTMP);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|