PVZFusionTranslation/BepInEx/Patches/Managers/ChessManager_Patch.cs

37 lines
1.3 KiB
C#

using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
using UnityEngine.TextCore.Text;
using UnityEngine.UI;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(ChessManager))]
public static class ChessManager_Patch
{
[HarmonyPatch(nameof(ChessManager.Start))]
[HarmonyPostfix]
private static void Postfix_Start(ChessManager __instance)
{
__instance.textMesh.text = StringStore.TranslateText(__instance.textMesh.text);
__instance.textMesh.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
[HarmonyPatch(nameof(ChessManager.Update))]
[HarmonyPostfix]
private static void Postfix_Update(ChessManager __instance)
{
__instance.textMesh.text = StringStore.TranslateText(__instance.textMesh.text);
__instance.textMesh.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
[HarmonyPatch(nameof(ChessManager.UpdateText))]
[HarmonyPostfix]
private static void Postfix_UpdateText(ChessManager __instance)
{
__instance.textMesh.text = StringStore.TranslateText(__instance.textMesh.text);
__instance.textMesh.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
}
}