PVZFusionTranslation/MelonLoader/Patches/Modes/Odyssey/TravelRefresh_Patch.cs

28 lines
985 B
C#

//using HarmonyLib;
//using Il2Cpp;
//using Il2CppTMPro;
//using PvZ_Fusion_Translator.AssetStore;
//using UnityEngine;
//namespace PvZ_Fusion_Translator.Patches.Modes.Odyssey
//{
// [HarmonyPatch(typeof(TravelRefresh))]
// public static class TravelRefresh_Patch
// {
// [HarmonyPatch(nameof(TravelRefresh.Start))]
// [HarmonyPostfix]
// private static void Start(TravelRefresh __instance)
// {
// __instance.text = StringStore.TranslateText(__instance.text);
// __instance.text_shadow = StringStore.TranslateText(__instance.text_shadow);
// }
// [HarmonyPatch(nameof(TravelRefresh.OnMouseUpAsButton))]
// [HarmonyPostfix]
// private static void OnMouseUpAsButton(TravelRefresh __instance)
// {
// __instance.text = StringStore.TranslateText(__instance.text);
// __instance.text_shadow = StringStore.TranslateText(__instance.text_shadow);
// }
// }
//}