PVZFusionTranslation/BepInEx/Patches/GameObjects/AbyssSettlementMenu_Patch.cs
2025-11-18 19:07:53 +07:00

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//using HarmonyLib;
//using System;
//using System.Collections.Generic;
//using TMPro;
//using PvZ_Fusion_Translator__BepInEx_.AssetStore;
//using Unity.VisualScripting;
//using UnityEngine;
//using System.Text.RegularExpressions;
//namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
//{
// [HarmonyPatch(typeof(AbyssSettlementMenu))]
// public static class AbyssSettlementMenu_Patch
// {
// [HarmonyPatch(nameof(AbyssSettlementMenu.InitSettle))]
// [HarmonyPostfix]
// private static void InitSettle(AbyssSettlementMenu __instance)
// {
// TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
// string[] regexStrList = [
// "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)",
// "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
// "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
// "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n困难模式产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
// "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)",
// "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n困难模式产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)"
// ];
// foreach(string regexStr in regexStrList)
// {
// Regex regex = new Regex(regexStr);
// if (regex.IsMatch(__instance.settleInfo.text))
// {
// Match match = regex.Match(__instance.settleInfo.text);
// int groupCount = match.Groups.Count;
// List<string> dynamicParts = [];
// for (int i = 1; i < groupCount; i++)
// {
// string groupValue = match.Groups[i].Value;
// string translatedValue = StringStore.translationString.ContainsKey(groupValue) ? StringStore.translationString[groupValue] : groupValue;
// dynamicParts.Add(translatedValue);
// }
// __instance.settleInfo.text = string.Format(StringStore.translationStringRegex[regexStr], [.. dynamicParts]);
// __instance.settleInfo.font = fontAsset;
// }
// }
// }
// }
//}