80 lines
2.8 KiB
C#
80 lines
2.8 KiB
C#
using HarmonyLib;
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using Il2Cpp;
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using Il2CppGameLevel;
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using Il2CppTMPro;
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using MelonLoader;
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using PvZ_Fusion_Translator.AssetStore;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.Encodings.Web;
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using System.Text.Json;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace PvZ_Fusion_Translator.Patches.Modes.Super_Editor
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{
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[HarmonyPatch(typeof(CustomOnlineMenu))]
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public static class CustomOnlineMenu_Patch
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{
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[HarmonyPatch(nameof(CustomOnlineMenu.EditLevel))]
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[HarmonyPostfix]
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public static void EditLevel(CustomOnlineMenu __instance)
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{
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TranslateLevelName(__instance);
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}
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[HarmonyPatch(nameof(CustomOnlineMenu.Start))]
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[HarmonyPostfix]
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public static void Start(CustomOnlineMenu __instance)
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{
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TranslateLevelName(__instance);
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}
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public static void TranslateLevelName(CustomOnlineMenu __instance)
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{
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string translatedText = StringStore.TranslateText(__instance.title.text);
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__instance.title.text = translatedText;
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__instance.title2.text = translatedText;
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TranslateLevelData(__instance.levelData);
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}
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public static void TranslateLevelData(CustomLevelData levelData)
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{
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Dictionary<string, TranslatedLevelData> dumpData = new Dictionary<string, TranslatedLevelData>();
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if(levelData != null)
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{
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string levelId = levelData.levelId;
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if(levelId != null)
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{
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if(CustomLevelMenu_Patch.translatedLevelData.ContainsKey(levelId))
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{
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TranslatedLevelData translatedLevelData = CustomLevelMenu_Patch.translatedLevelData[levelId];
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levelData.Name = translatedLevelData.name;
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levelData.SerializedLevelData.name = translatedLevelData.name;
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levelData.SerializedLevelData.boardConfig.startTip = translatedLevelData.startTip;
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}
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else
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{
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TranslatedLevelData dumpedLevelData = new TranslatedLevelData(levelData.Name, levelData.SerializedLevelData.boardConfig.startTip);
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dumpData.Add(levelId, dumpedLevelData);
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}
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}
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}
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else
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{
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levelData.Name = StringStore.TranslateText(levelData.Name);
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}
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string dumpPath = Path.Combine(FileLoader.GetAssetDir(FileLoader.AssetType.Dumps), "custom_level_data.json");
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File.WriteAllText(dumpPath, System.Text.Json.JsonSerializer.Serialize(dumpData, new JsonSerializerOptions
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{
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WriteIndented = true,
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Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
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}));
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}
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}
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}
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