PVZFusionTranslation/BepInEx/Patches/GameObjects/UIZombieNum_Patch.cs

29 lines
868 B
C#

using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(UIZombieNum))]
public static class UIZombieNum_Patch
{
[HarmonyPatch(nameof(UIZombieNum.Update))]
[HarmonyPostfix]
private static void Update(UIZombieNum __instance)
{
#if MULTI_LANGUAGE
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
string zombieText = StringStore.TranslateText(__instance.t.text);
__instance.t.text = zombieText;
#else
TMP_FontAsset fontAsset = FontStore.LoadTMPFont();
string zombieText = StringStore.patchesStore["Zombies"]["Spanish"];
__instance.t.text = string.Format(zombieText + " {0}", Board.Instance.enermyCount);
#endif
__instance.t.font = fontAsset;
}
}
}