35 lines
No EOL
1.2 KiB
C#
35 lines
No EOL
1.2 KiB
C#
using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(SeedLibrary))]
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public static class SeedLibrary_Patch
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{
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[HarmonyPatch(nameof(SeedLibrary.ChangeSafeMode))]
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[HarmonyPostfix]
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private static void ChangeSafeMode(SeedLibrary __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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Transform safetyBoxButtonTransform = __instance.transform.FindChild("SafeBox").FindChild("StartSafeMode");
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if (__instance.safeMode == false && safetyBoxButtonTransform != null)
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{
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foreach (TextMeshProUGUI txt in safetyBoxButtonTransform.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText("合上");
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}
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}
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}
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}
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} |