39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
using HarmonyLib;
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using System;
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using TMPro;
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using PvZ_Fusion_Translator__BepInEx_.AssetStore;
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using UnityEngine;
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using System.Linq;
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namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
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{
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[HarmonyPatch(typeof(CustomLevelEnter))]
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public static class CustomLevelEnter_Patch
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{
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[HarmonyPatch(nameof(CustomLevelEnter.Start))]
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[HarmonyPostfix]
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private static void Show(CustomLevelEnter __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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string text = txt.text;
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Transform menuTransform = __instance.transform.parent.parent.parent.parent.parent.parent; // guys i'm really sorry please forgive me
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string customIZStringKey = StringStore.translationString.FirstOrDefault(x => x.Value == text).Key + "_IZ"; // dawg what the fuck
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bool hasCustomIZString = StringStore.translationString.ContainsKey(customIZStringKey);
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if (hasCustomIZString && menuTransform.name.Contains("IZMenu"))
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{
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txt.text = StringStore.TranslateText(customIZStringKey);
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}
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else
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{
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txt.text = StringStore.TranslateText(text);
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}
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txt.font = fontAsset;
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}
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}
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}
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}
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