PVZFusionTranslation/MelonLoader/Patches/GameObjects/ButtonObjects/UIButton_Patch.cs
SillyStar-Github f2e4e78750 3.8 code
2026-07-15 17:17:28 -04:00

56 lines
1.9 KiB
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
[HarmonyPatch(typeof(UIButton))]
public static class UIButton_Patch
{
[HarmonyPatch(typeof(UIButton), nameof(UIButton.Start))]
[HarmonyPostfix]
public static void Start(UIButton __instance)
{
if(__instance.transform.childCount >= 2)
{
TMP_FontAsset font = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI text in __instance.transform.GetComponentsInChildren<TextMeshProUGUI>())
{
if (__instance.transform.name == "Goback")
{
text.text = "合上";
}
text.text = StringStore.TranslateText(text.text);
text.font = font;
}
}
else
{
StringStore.TranslateTextTransform(__instance.transform);
if(__instance.transform.name == "Goback")
{
foreach(TextMeshProUGUI text in __instance.transform.GetComponentsInChildren<TextMeshProUGUI>())
{
text.text = StringStore.TranslateText("合上");
}
}
}
}
[HarmonyPatch(nameof(UIButton.OnMouseUpAsButton))]
[HarmonyPostfix]
public static void Postfix_OnMouseUpAsButton(UIButton __instance)
{
foreach(TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
}
}
}