PVZFusionTranslation/MelonLoader/Patches/GameObjects/ButtonObjects/UIButton.cs
2025-06-05 15:25:15 +07:00

43 lines
1.5 KiB
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
using UnityEngine.TextCore.Text;
using UnityEngine.UI;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
[HarmonyPatch(typeof(UIButton))]
public static class UIButton_Patch
{
[HarmonyPatch(nameof(UIButton.Start))]
[HarmonyPostfix]
private static void Postfix_Start(UIButton __instance)
{
Text[] textComponents = __instance.GetComponentsInChildren<Text>(true);
foreach (Text textComponent in textComponents)
{
if (textComponent != null && !string.IsNullOrEmpty(textComponent.text))
{
string translatedText = StringStore.TranslateText(textComponent.text);
if (!string.IsNullOrEmpty(translatedText) && translatedText != textComponent.text)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
TextMeshProUGUI newTMP = StringStore.ConvertToTextMeshPro(textComponent, fontAsset, true);
if (newTMP != null)
{
newTMP.text = translatedText;
// Optional: Log successful conversion and translation
//Debug.Log($"Converted and translated text: {textComponent.text} -> {translatedText}");
}
}
}
}
}
}
}