43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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using UnityEngine.TextCore.Text;
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using UnityEngine.UI;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(UIButton))]
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public static class UIButton_Patch
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{
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[HarmonyPatch(nameof(UIButton.Start))]
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[HarmonyPostfix]
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private static void Postfix_Start(UIButton __instance)
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{
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Text[] textComponents = __instance.GetComponentsInChildren<Text>(true);
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foreach (Text textComponent in textComponents)
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{
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if (textComponent != null && !string.IsNullOrEmpty(textComponent.text))
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{
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string translatedText = StringStore.TranslateText(textComponent.text);
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if (!string.IsNullOrEmpty(translatedText) && translatedText != textComponent.text)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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TextMeshProUGUI newTMP = StringStore.ConvertToTextMeshPro(textComponent, fontAsset, true);
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if (newTMP != null)
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{
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newTMP.text = translatedText;
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// Optional: Log successful conversion and translation
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//Debug.Log($"Converted and translated text: {textComponent.text} -> {translatedText}");
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}
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}
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}
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}
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}
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}
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}
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