PVZFusionTranslation/BepInEx/Patches/Managers/InGameUI_Patch.cs

129 lines
4.1 KiB
C#

using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using System.Text.RegularExpressions;
using UnityEngine;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
{
[HarmonyPatch(typeof(InGameUI))]
public static class InGameUI_Patch
{
[HarmonyPatch(nameof(InGameUI.Start))]
[HarmonyPostfix]
private static void Start(InGameUI __instance)
{
TextMeshProUGUI[] array = new TextMeshProUGUI[]
{
__instance.transform.GetChild(4).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(4).GetChild(0).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(5).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(5).GetChild(0).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(6).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(6).GetChild(0).GetComponent<TextMeshProUGUI>()};
TextMeshProUGUI[] array2 = array;
for (int i = 0; i < array2.Length; i++)
{
array2[i] = StringStore.TranslateText(array2[i]);
array2[i].text = array2[i].text.Replace("\n", " ");
}
}
[HarmonyPatch(nameof(InGameUI.Update))]
[HarmonyPostfix]
private static void Update(InGameUI __instance)
{
ApplyShovelBankTranslations(__instance.transform);
}
private static void ApplyShovelBankTranslations(Transform root)
{
var shovelBank = root.Find("ShovelBank");
if (!shovelBank) return;
string currentLanguage = Utils.Language.ToString();
var fontAsset = FontStore.LoadTMPFont(currentLanguage);
for (int i = 0; i < shovelBank.childCount; i++)
{
var child = shovelBank.GetChild(i);
var tmp = child.GetComponent<TextMeshProUGUI>();
if (tmp == null) continue;
string orig = tmp.text;
string translated = StringStore.TranslateText(orig, false);
if (translated != orig)
{
tmp.text = translated;
if (fontAsset != null) tmp.font = fontAsset;
}
else
{
if (fontAsset != null) tmp.font = fontAsset;
}
}
}
}
[HarmonyPatch(typeof(InGameUI_IZ))]
public static class InGameUI_IZ_Patch
{
[HarmonyPatch(nameof(InGameUI_IZ.Awake))]
[HarmonyPostfix]
private static void Awake(InGameUI_IZ __instance)
{
TextMeshProUGUI[] array = new TextMeshProUGUI[]
{
__instance.transform.GetChild(4).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(4).GetChild(0).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(5).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(5).GetChild(0).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(6).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(6).GetChild(0).GetComponent<TextMeshProUGUI>()};
TextMeshProUGUI[] array2 = array;
for (int i = 0; i < array2.Length; i++)
{
array2[i] = StringStore.TranslateText(array2[i]);
array2[i].text = array2[i].text.Replace("\n", " ");
}
}
[HarmonyPatch(nameof(InGameUI_IZ.Update))]
[HarmonyPostfix]
private static void Update(InGameUI_IZ __instance)
{
ApplyShovelBankTranslations(__instance.transform);
}
private static void ApplyShovelBankTranslations(Transform root)
{
var shovelBank = root.Find("ShovelBank");
if (!shovelBank) return;
string currentLanguage = Utils.Language.ToString();
var fontAsset = FontStore.LoadTMPFont(currentLanguage);
for (int i = 0; i < shovelBank.childCount; i++)
{
var child = shovelBank.GetChild(i);
var tmp = child.GetComponent<TextMeshProUGUI>();
if (tmp == null) continue;
string orig = tmp.text;
string translated = StringStore.TranslateText(orig, false);
if (translated != orig)
{
tmp.text = translated;
if (fontAsset != null) tmp.font = fontAsset;
}
else
{
if (fontAsset != null) tmp.font = fontAsset;
}
}
}
}
}