28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
using HarmonyLib;
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using PvZ_Fusion_Translator.AssetStore;
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namespace PvZ_Fusion_Translator.Patches.Modes.Odyssey;
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[HarmonyPatch(typeof(TravelAdvantureMenu))]
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public static class TravelAdvantureMenu_Patch
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{
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[HarmonyPatch(nameof(TravelAdvantureMenu.Awake)), HarmonyPostfix]
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public static void Awake(TravelAdvantureMenu __instance)
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{
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foreach (var button in __instance.GetComponentsInChildren<CustomButton_enterGame>())
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{
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var plantName = Utils.GetPlantNameFromAlmanac(button.levelName.text);
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if (Utils.Language == Utils.LanguageEnum.Arabic)
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button.levelName.text = StringStore.TranslateText(button.levelName.text);
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else
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button.levelName.text = plantName != "" ? plantName : StringStore.TranslateText(button.levelName.text);
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}
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}
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[HarmonyPatch(nameof(TravelAdvantureMenu.LookWeak)), HarmonyPostfix]
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public static void LookWeak(TravelAdvantureMenu __instance) => Awake(__instance);
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[HarmonyPatch(nameof(TravelAdvantureMenu.LookUlti)), HarmonyPostfix]
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public static void LookUlti(TravelAdvantureMenu __instance) => Awake(__instance);
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}
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