PVZFusionTranslation/Source/Patches/Modes/Harvest/TreasureUpgradeMenu_Patch.cs

54 lines
1.9 KiB
C#

using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine.UI;
namespace PvZ_Fusion_Translator.Patches.Modes.Harvest;
[HarmonyPatch(typeof(TreasureUpgradeMenu))]
public static class TreasureUpgradeMenu_Patch
{
[HarmonyPatch(nameof(TreasureUpgradeMenu.Start)), HarmonyPostfix]
private static void Start(TreasureUpgradeMenu __instance)
{
var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (var txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
}
[HarmonyPatch(nameof(TreasureUpgradeMenu.UpgradeWareHouse)), HarmonyPostfix]
private static void UpgradeWareHouse(TreasureUpgradeMenu __instance)
{
var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (var txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
}
[HarmonyPatch(nameof(TreasureUpgradeMenu.InitWareHouseUpgrade)), HarmonyPostfix]
private static void InitWareHouseUpgrade(TreasureUpgradeMenu __instance)
{
var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (var txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
foreach (var txt in __instance.GetComponentsInChildren<Text>())
{
var newTxtObj = Utils.ConvertToTextMeshProUGUI(txt.gameObject, txt.transform.parent, "text");
var newTxt = newTxtObj.GetComponent<TextMeshProUGUI>();
newTxt.text = StringStore.TranslateText("植物商店");
newTxt.autoSizeTextContainer = true;
newTxt.color = new(0, 0, 0.3922f, 1);
}
}
}