PVZFusionTranslation/Source/Patches/Modes/Abyss/AbyssStoreMenu_Patch.cs

22 lines
641 B
C#

#if false
using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.Modes.Abyss;
[HarmonyPatch(typeof(AbyssStoreMenu))]
public static class AbyssStoreMenu_Patch
{
[HarmonyPatch(nameof(AbyssStoreMenu.Update)), HarmonyPostfix]
private static void Update(AbyssStoreMenu __instance)
{
var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
text.text = StringStore.TranslateText(text.text);
text.font = fontAsset;
}
}
}
#endif