PVZFusionTranslation/BepInEx/Patches/GameObjects/MinorObjects/SelectYourPlants_Patch.cs

22 lines
701 B
C#

using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects
{
[HarmonyPatch(typeof(SelectYourPlants))]
public static class SelectYourPlants_Patch
{
[HarmonyPatch(nameof(SelectYourPlants.Awake))]
[HarmonyPostfix]
private static void Awake(SelectYourPlants __instance)
{
__instance.TextMeshProUGUI = StringStore.TranslateText(__instance.TextMeshProUGUI);
__instance.TextMeshProUGUI.autoSizeTextContainer = true;
__instance.TextMeshProUGUI2 = StringStore.TranslateText(__instance.TextMeshProUGUI2);
__instance.TextMeshProUGUI2.autoSizeTextContainer = true;
}
}
}