PVZFusionTranslation/MelonLoader/Patches/Modes/Super Editor/CustomButton_enterGame_Patch.cs
SillyStar-Github 22e503bd32 3.6 code
2026-05-01 16:58:57 -04:00

59 lines
2.2 KiB
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppGameLevel;
using PvZ_Fusion_Translator.AssetStore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.Encodings.Web;
using System.Text.Json;
using System.Threading.Tasks;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.Modes.Super_Editor
{
[HarmonyPatch(typeof(CustomButton_enterGame))]
public static class CustomButton_enterGame_Patch
{
[HarmonyPatch(nameof(CustomButton_enterGame.LoadOnlineLevelAsync))]
[HarmonyPostfix]
public static void LoadOnlineLevelAsync(CustomButton_enterGame __instance)
{
Dictionary<string, TranslatedLevelData> dumpData = new Dictionary<string, TranslatedLevelData>();
var level = __instance;
if(level.onlineLevelInfo != null)
{
string levelId = level.onlineLevelInfo.levelId;
if(levelId != null)
{
if(CustomLevelMenu_Patch.translatedLevelData.ContainsKey(levelId))
{
TranslatedLevelData levelData = CustomLevelMenu_Patch.translatedLevelData[levelId];
level.levelName.text = levelData.name;
level.serializedLevel.name = levelData.name;
level.serializedLevel.boardConfig.startTip = levelData.startTip;
}
else
{
TranslatedLevelData dumpedLevelData = new TranslatedLevelData(level.levelData.Name, level.serializedLevel.boardConfig.startTip);
dumpData.Add(levelId, dumpedLevelData);
}
}
}
else
{
level.levelName.text = StringStore.TranslateText(level.levelData.Name);
}
string dumpPath = Path.Combine(FileLoader.GetAssetDir(FileLoader.AssetType.Dumps), "custom_level_data.json");
File.WriteAllText(dumpPath, System.Text.Json.JsonSerializer.Serialize(dumpData, new JsonSerializerOptions
{
WriteIndented = true,
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
}));
}
}
}