PVZFusionTranslation/MelonLoader/Patches/GameObjects/ExploreMakeMenu_Patch.cs
SillyStar-Github 5ed6b1a325 3.1 code draft complete!!
fusion showcase editor code hopefully done
2025-11-16 01:07:27 -05:00

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using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using System.Text.RegularExpressions;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
[HarmonyPatch(typeof(ExploreMakeMenu))]
public static class ExploreMakeMenu_Patch
{
[HarmonyPatch(nameof(ExploreMakeMenu.Awake))]
[HarmonyPostfix]
private static void Awake(ExploreMakeMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
}
[HarmonyPatch(nameof(ExploreMakeMenu.InitMenu))]
[HarmonyPostfix]
private static void InitMenu(ExploreMakeMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
if(txt.text.Contains("关卡制作中:"))
{
string plantName = Utils.GetPlantNameFromAlmanac(txt.text.Split(":")[1]);
txt.text = String.Format(StringStore.translationStringRegex["关卡制作中:([^\\s]+)"], plantName);
}
else
{
txt.text = StringStore.TranslateText(txt.text);
}
}
}
[HarmonyPatch(nameof(ExploreMakeMenu.ViewScene))]
[HarmonyPostfix]
private static void ViewScene(ExploreMakeMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
}
[HarmonyPatch(nameof(ExploreMakeMenu.InitZombieButtons))]
[HarmonyPostfix]
private static void InitZombieButtons(ExploreMakeMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
}
}
}