48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
#if false
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using HarmonyLib;
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using PvZ_Fusion_Translator.AssetStore;
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namespace PvZ_Fusion_Translator.Patches.Modes.Abyss;
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[HarmonyPatch(typeof(AbyssMenu))]
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public static class AbyssMenu_Patch
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{
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[HarmonyPatch(nameof(AbyssMenu.Awake)), HarmonyPostfix]
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private static void Awake(AbyssMenu __instance)
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{
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var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (var txt in __instance.levelInfo)
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{
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txt.text = StringStore.TranslateText(
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txt.text,
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"第(\\d+)关\n场景:([^\\s]+)\n总波数:(\\d+)波\n特殊环境:([^\\s]+)\n难度:(\\d+)"
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);
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txt.font = fontAsset;
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}
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foreach (var text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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text.text = StringStore.TranslateText(text.text);
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text.font = fontAsset;
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}
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}
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[HarmonyPatch(nameof(AbyssMenu.UpdateLevelInfo)), HarmonyPostfix]
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private static void UpdateLevelInfo(AbyssMenu __instance)
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{
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var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.levelInfo)
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{
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txt.text = StringStore.TranslateText(
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txt.text,
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"第(\\d+)关\n场景:([^\\s]+)\n总波数:(\\d+)波\n特殊环境:([^\\s]+)\n难度:(\\d+)"
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);
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txt.font = fontAsset;
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}
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}
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}
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#endif
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