PVZFusionTranslation/Source/Patches/GameObjects/MinorObjects/PlayerName_Patch.cs

15 lines
434 B
C#

#if false
using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects;
[HarmonyPatch(typeof(PlayerName))]
public static class PlayerName_Patch
{
[HarmonyPostfix]
[HarmonyPatch(nameof(PlayerName.Update))]
private static void Update(PlayerName __instance) =>
__instance.textMesh.text = StringStore.TranslateText(__instance.textMesh.text);
}
#endif