PVZFusionTranslation/Source/Patches/GameObjects/ButtonObjects/UIButton_Patch.cs

46 lines
1.5 KiB
C#

using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects;
[HarmonyPatch(typeof(UIButton))]
public static class UIButton_Patch
{
[HarmonyPatch(typeof(UIButton), nameof(UIButton.Start)), HarmonyPostfix]
public static void Start(UIButton __instance)
{
if (__instance.transform.childCount >= 2)
{
var font = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (var text in __instance.transform.GetComponentsInChildren<TextMeshProUGUI>())
{
if (__instance.transform.name == "Goback")
text.text = "合上";
text.text = StringStore.TranslateText(text.text);
text.font = font;
}
}
else
{
StringStore.TranslateTextTransform(__instance.transform);
if (__instance.transform.name != "Goback")
return;
foreach (var text in __instance.transform.GetComponentsInChildren<TextMeshProUGUI>())
text.text = StringStore.TranslateText("合上");
}
}
[HarmonyPatch(nameof(UIButton.OnMouseUpAsButton)), HarmonyPostfix]
public static void Postfix_OnMouseUpAsButton(UIButton __instance)
{
foreach (var txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
}
}