PVZFusionTranslation/MelonLoader/Patches/GameObjects/AdvantureMenu2_Patch.cs
2026-01-18 01:52:27 -05:00

28 lines
881 B
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
[HarmonyPatch(typeof(AdvantureMenu2))]
public static class AdvantureMenu2_Patch
{
[HarmonyPatch(nameof(AdvantureMenu2.Awake))]
[HarmonyPostfix]
private static void Awake(AdvantureMenu2 __instance)
{
foreach(TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
text.text = StringStore.TranslateText(text.text);
}
}
[HarmonyPatch(nameof(AdvantureMenu2.AdjustDifficulty))]
[HarmonyPostfix]
private static void AdjustDifficulty(AdvantureMenu2 __instance)
{
__instance.difficulty.text = StringStore.TranslateText(__instance.difficulty.text);
}
}
}