PVZFusionTranslation/MelonLoader/Patches/GameObjects/Board_Patch.cs
SillyStar-Github 1f6ef36728 sprite fix (?)
2025-07-27 15:51:00 -04:00

28 lines
876 B
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
[HarmonyPatch(typeof(Board))]
public static class Board_Patch
{
[HarmonyPatch(nameof(Board.Update))]
[HarmonyPostfix]
private static void Update(Board __instance)
{
foreach (SpriteRenderer spriteRenderer in __instance.GetComponentsInChildren<SpriteRenderer>())
{
if (spriteRenderer.sprite != null)
{
if (TextureStore.spriteDict.ContainsKey(spriteRenderer.sprite.name) && spriteRenderer.drawMode != SpriteDrawMode.Sliced)
{
spriteRenderer.drawMode = SpriteDrawMode.Sliced;
}
}
}
}
}
}