PVZFusionTranslation/Source/Patches/Modes/Starbound/AdvantureMenu2_Patch.cs

19 lines
724 B
C#

using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.Modes.Starbound;
[HarmonyPatch(typeof(AdvantureMenu2))]
public static class AdvantureMenu2_Patch
{
[HarmonyPatch(nameof(AdvantureMenu2.Awake)), HarmonyPostfix]
private static void Awake(AdvantureMenu2 __instance)
{
foreach (var text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
text.text = StringStore.TranslateText(text.text);
}
[HarmonyPatch(nameof(AdvantureMenu2.AdjustDifficulty)), HarmonyPostfix]
private static void AdjustDifficulty(AdvantureMenu2 __instance) =>
__instance.difficulty.text = StringStore.TranslateText(__instance.difficulty.text);
}