88 lines
3.4 KiB
C#
88 lines
3.4 KiB
C#
#if false
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using HarmonyLib;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine.UI;
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namespace PvZ_Fusion_Translator.Patches.Modes.Abyss;
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[HarmonyPatch(typeof(AbyssMenu2))]
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public static class AbyssMenu2_Patch
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{
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private static void UpdateAbyss2Text(AbyssMenu2 __instance)
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{
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var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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__instance.buffCountText.text = StringStore.TranslateText(__instance.buffCountText.text);
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__instance.buffCountText.font = fontAsset;
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__instance.money.text = StringStore.TranslateText(__instance.money.text);
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__instance.money.font = fontAsset;
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__instance.refreshText.text = StringStore.TranslateText(__instance.refreshText.text);
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__instance.refreshText.font = fontAsset;
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__instance.statistics.text = StringStore.TranslateText(__instance.statistics.text);
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__instance.statistics.font = fontAsset;
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Transform buffTextTransform = __instance.transform.FindChild("BuffText").transform;
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if (buffTextTransform != null)
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StringStore.TranslateTextTransform(buffTextTransform);
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Transform moneyTransform = __instance.transform.FindChild("Money").transform;
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if (moneyTransform != null)
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StringStore.TranslateTextTransform(moneyTransform);
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Transform buffCountTextTransform = __instance.transform.FindChild("BuffCountText").transform;
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if (buffCountTextTransform != null)
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StringStore.TranslateTextTransform(buffCountTextTransform);
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Transform refreshTextTransform = __instance.transform.FindChild("RefreshText").transform;
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if (refreshTextTransform != null)
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StringStore.TranslateTextTransform(refreshTextTransform);
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Transform optionsTransform = __instance.transform.FindChild("Options").transform;
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foreach (AbyssBuffButton abyssBuffButton in optionsTransform.GetComponentsInChildren<AbyssBuffButton>())
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{
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foreach (TextMeshProUGUI textMesh in abyssBuffButton.GetComponentsInChildren<TextMeshProUGUI>())
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textMesh.text = StringStore.TranslateText(textMesh.text);
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}
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foreach (TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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text.text = StringStore.TranslateText(text.text);
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text.font = fontAsset;
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}
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}
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[HarmonyPatch(nameof(AbyssMenu2.Start)), HarmonyPostfix]
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private static void Start(AbyssMenu2 __instance)
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{
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UpdateAbyss2Text(__instance);
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Utils.ConvertButtonText(__instance.transform, "Help");
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// custom bag text :D
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__instance.transform.FindChild("Bag").FindChild("text").GetComponent<Text>().text += "_深渊";
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Utils.ConvertButtonText(__instance.transform, "Bag");
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}
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[HarmonyPatch(nameof(AbyssMenu2.UpdateIcons)), HarmonyPostfix]
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private static void UpdateIcons(AbyssMenu2 __instance) => UpdateAbyss2Text(__instance);
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[HarmonyPatch(nameof(AbyssMenu2.UpdateBuff)), HarmonyPostfix]
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private static void UpdateBuff(AbyssMenu2 __instance) => UpdateAbyss2Text(__instance);
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[HarmonyPatch(nameof(AbyssMenu2.BuyBuff)), HarmonyPostfix]
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private static void BuyBuff(AbyssMenu2 __instance) => UpdateAbyss2Text(__instance);
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[HarmonyPatch(nameof(AbyssMenu2.ShowBag)), HarmonyPostfix]
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private static void ShowBag(AbyssMenu2 __instance) => UpdateAbyss2Text(__instance);
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}
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#endif
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