PVZFusionTranslation/Source/Patches/Managers/ChessManager_Patch.cs

29 lines
1.1 KiB
C#

using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.Managers;
[HarmonyPatch(typeof(ChessManager))]
public static class ChessManager_Patch
{
[HarmonyPatch(nameof(ChessManager.Start)), HarmonyPostfix]
private static void Postfix_Start(ChessManager __instance)
{
__instance.textMesh.text = StringStore.TranslateText(__instance.textMesh.text);
__instance.textMesh.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
[HarmonyPatch(nameof(ChessManager.Update)), HarmonyPostfix]
private static void Postfix_Update(ChessManager __instance)
{
__instance.textMesh.text = StringStore.TranslateText(__instance.textMesh.text);
__instance.textMesh.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
[HarmonyPatch(nameof(ChessManager.UpdateText)), HarmonyPostfix]
private static void Postfix_UpdateText(ChessManager __instance)
{
__instance.textMesh.text = StringStore.TranslateText(__instance.textMesh.text);
__instance.textMesh.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
}