PVZFusionTranslation/Source/Patches/Managers/CanvasUpUI_Patch.cs

30 lines
1 KiB
C#

using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.Managers;
[HarmonyPatch(typeof(CanvasUpUI))]
public static class CanvasUpUI_Patch
{
[HarmonyPatch(nameof(CanvasUpUI.Start)), HarmonyPostfix]
public static void Start(CanvasUpUI __instance)
{
var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (var text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
var originalKey = StringStore.TranslationString
.FirstOrDefault(x => x.Value == text.text || x.Value.Replace("\n", "") == text.text)
.Key;
text.text = StringStore.TranslationString.ContainsKey(originalKey + "_MG")
? StringStore.TranslateText(originalKey + "_MG")
: StringStore.TranslateText(text.text);
if (text.gameObject.name.Contains("LevelName"))
text.text = text.text.Replace("\n", " ");
text.font = fontAsset;
}
}
}