30 lines
1.2 KiB
C#
30 lines
1.2 KiB
C#
using HarmonyLib;
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using PvZ_Fusion_Translator.AssetStore;
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namespace PvZ_Fusion_Translator.Patches.GameObjects;
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[HarmonyPatch(typeof(PlayerShootingWindow))]
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public static class PlayerShootingWindow_Patch
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{
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[HarmonyPatch(nameof(PlayerShootingWindow.SetType)), HarmonyPostfix]
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private static void SetType(PlayerShootingWindow __instance)
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{
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var introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce");
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var introduceText = introduceTransform.GetComponent<TextMeshProUGUI>();
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var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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introduceText.text = StringStore.TranslateText(introduceText.text);
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introduceText.font = fontAsset;
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}
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[HarmonyPatch(nameof(PlayerShootingWindow.OnAnimOver)), HarmonyPostfix]
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private static void OnAnimOver(PlayerShootingWindow __instance)
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{
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var introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce");
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var introduceText = introduceTransform.GetComponent<TextMeshProUGUI>();
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var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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introduceText.text = StringStore.TranslateText(introduceText.text);
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introduceText.font = fontAsset;
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}
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}
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