PVZFusionTranslation/BepInEx/Patches/GameObjects/UIDifficulty_Patch.cs

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No EOL
636 B
C#

using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using System.Text.RegularExpressions;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(UIDifficulty))]
public static class UIDifficulty_Patch
{
[HarmonyPatch(nameof(UIDifficulty.Update))]
[HarmonyPostfix]
private static void Update(UIDifficulty __instance)
{
__instance.t.text = StringStore.TranslateText(__instance.t.text);
foreach(TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
text.text = StringStore.TranslateText(text.text);
}
}
}
}