25 lines
No EOL
792 B
C#
25 lines
No EOL
792 B
C#
using HarmonyLib;
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using TMPro;
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using BepInEx.Unity.IL2CPP;
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using PvZ_Fusion_Translator__BepInEx_.AssetStore;
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using UnityEngine;
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namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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{
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[HarmonyPatch(typeof(PlayerShootingMenu))]
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public static class PlayerShootingMenu_Patch
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{
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[HarmonyPatch(nameof(PlayerShootingMenu.Update))]
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[HarmonyPostfix]
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private static void Update(PlayerShootingMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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}
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} |