PVZFusionTranslation/Source/Patches/Modes/Abyss/AbyssSelectBuffWindow_Patch.cs

45 lines
1.7 KiB
C#

#if false
using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.Modes.Abyss;
[HarmonyPatch(typeof(AbyssSelectBuffWindow))]
public static class AbyssSelectBuffWindow_Patch
{
[HarmonyPatch(nameof(AbyssSelectBuffWindow.OnAnimOver)), HarmonyPostfix]
private static void OnAnimOver(AbyssSelectBuffWindow __instance) => TranslateBuffWindow(__instance);
[HarmonyPatch(nameof(AbyssSelectBuffWindow.SetBuff)), HarmonyPostfix]
private static void SetBuff(AbyssSelectBuffWindow __instance) => TranslateBuffWindow(__instance);
public static void TranslateBuffWindow(AbyssSelectBuffWindow __instance)
{
var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
AbyssBuffMenu_Patch.LoadAbyssBuffData();
foreach (TextMeshProUGUI titleText in __instance.titleText)
{
if (AbyssBuffMenu_Patch.abyssBuffData.ContainsKey(titleText.text))
{
if (titleText.name.Contains("shadow"))
titleText.text = Utils.RemoveColorTags(AbyssBuffMenu_Patch.abyssBuffData[titleText.text]);
else
titleText.text = AbyssBuffMenu_Patch.abyssBuffData[titleText.text];
}
titleText.font = fontAsset;
}
string translatedIntroduceText = AbyssBuffMenu_Patch.abyssBuffData.ContainsKey(__instance.introduce.text)
? AbyssBuffMenu_Patch.abyssBuffData[__instance.introduce.text]
: AbyssBuffMenu_Patch.TranslateAbyssBuffRegex(__instance.introduce.text);
if (translatedIntroduceText == null)
return;
__instance.introduce.text = translatedIntroduceText;
__instance.introduce.font = fontAsset;
}
}
#endif